Village house
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Reference prompt
Original image-generation prompt. The 3D model was developed from this reference; this is an artistic adaptation, not a historical reconstruction.
Use case: stylized-concept. Asset type: Watch Game shepherd-maze asset reference, one individual subject. Selected style: follow-the-light-aa v001 visual rules, new unapproved calibration candidate for manual review. Polished semi-realistic AA 3D game art, grounded proportions, readable sturdy silhouette, tactile handcrafted materials, restrained wear, warm limestone/sand, oatmeal linen, muted clay, rough brown timber. Consistency anchors inspected: gallery 02-follow-the-light controls village forms/materials; 03-nativity-arrival controls simple timber/limestone shelter craft; approved shepherd front.png controls natural restrained material realism. These are art direction, not historical verification. Neutral soft evenly distributed studio daylight, light gray seamless background, subtle contact shadow only. Full asset visible with clear margins, square canvas, isolated informative three-quarter view unless stated otherwise. No humans, animals, text, logos, watermark, dimension labels, multi-view collage, night scene, blue shadows, hard spotlights, bloom, ornate fantasy/medieval European construction, plastic surfaces or unrelated accessories. Primary request: One modest compact SINGLE STOREY limestone village house. Simple low rectangular block, flat earthen roof with low parapet, rough timber lintels, warm limestone and patched sand-colored lime plaster. One simple closed plank front door, one small open dark recessed window on front and one on side, shallow interiors only. No porch, stairs, extra storey, lamps, jars, furniture, plants, people, adjacent buildings or street. Entire building footprint visible, calm sturdy readable construction.