Story LabJesus Film Project
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Limestone wall

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Generated reference art for Limestone wall

Reference prompt

Original image-generation prompt. The 3D model was developed from this reference; this is an artistic adaptation, not a historical reconstruction.

Use case: stylized-concept. Asset type: Watch Game shepherd-maze asset reference, one individual subject. Selected style: follow-the-light-aa v001 visual rules, new unapproved calibration candidate for manual review. Polished semi-realistic AA 3D game art, grounded proportions, readable sturdy silhouette, tactile handcrafted materials, restrained wear, warm limestone/sand, oatmeal linen, muted clay, rough brown timber. Consistency anchors inspected: gallery 02-follow-the-light controls village forms/materials; 03-nativity-arrival controls simple timber/limestone shelter craft; approved shepherd front.png controls natural restrained material realism. These are art direction, not historical verification. Neutral soft evenly distributed studio daylight, light gray seamless background, subtle contact shadow only. Full asset visible with clear margins, square canvas, isolated informative three-quarter view unless stated otherwise. No humans, animals, text, logos, watermark, dimension labels, multi-view collage, night scene, blue shadows, hard spotlights, bloom, ornate fantasy/medieval European construction, plastic surfaces or unrelated accessories. Primary request: ONE isolated straight low limestone wall MODULE only. Simple horizontal rectangular wall segment in warm irregular limestone masonry, restrained mortar, nearly level top with rough but readable squared stone cap, visibly flat vertical end faces suitable for eventual joins. Informative three-quarter view showing long face, one end and top. No corner, junction, separate blocks, doorway, grass, people, labels, measurement arrows or multi-panel kit sheet. This is visual/material reference ONLY; connectors, pivots, dimensions, seams authored procedurally later; do not invent numeric dimensions.