Story LabJesus Film Project
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Market Stall

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Generated reference art for Market Stall

Reference prompt

Original image-generation prompt. The 3D model was developed from this reference; this is an artistic adaptation, not a historical reconstruction.

Use case: stylized-concept. Asset type: Watch Game shepherd-maze asset reference, one individual subject. Selected style: follow-the-light-aa v001 visual rules, new unapproved calibration candidate for manual review. Polished semi-realistic AA 3D game art, grounded proportions, readable sturdy silhouette, tactile handcrafted materials, restrained wear, warm limestone/sand, oatmeal linen, muted clay, rough brown timber. Consistency anchors inspected: gallery 02-follow-the-light controls village forms/materials; 03-nativity-arrival controls simple timber/limestone shelter craft; approved shepherd front.png controls natural restrained material realism. These are art direction, not historical verification. Neutral soft evenly distributed studio daylight, light gray seamless background, subtle contact shadow only. Full asset visible with clear margins, square canvas, isolated informative three-quarter view unless stated otherwise. No humans, animals, text, logos, watermark, dimension labels, multi-view collage, night scene, blue shadows, hard spotlights, bloom, ornate fantasy/medieval European construction, plastic surfaces or unrelated accessories. Primary request: One modest isolated open market structure. Low rough warm limestone rear wall and short side returns, sturdy brown timber posts and beams supporting a flat gently sagging oatmeal woven linen awning. Wide completely open front, empty interior and clear footprint. No merchandise, counters, loose tables, chairs, pots, people, signs, lamps or surrounding streets. Show roof plus front and right side, roomy open interior visible. This is appearance guidance only; technical dimensions will be procedural.