Stone nativity stall
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Reference prompt
Original image-generation prompt. The 3D model was developed from this reference; this is an artistic adaptation, not a historical reconstruction.
Use case: stylized-concept. Create one isolated 3D asset reference of the empty animal shelter in the supplied Nativity illustration, for reconstruction in a game. Follow the Light semi-realistic AA game art, natural rough limestone blocks, tactile weathered timber and reeds. Show the entire compact rectangular building in a front three-quarter view, camera slightly to the front-right, near human eye height so the interior and underside of roof are visible. Plain light gray backdrop, neutral soft studio illumination, no night sky or amber baked light. Approximate building dimensions 5.5 metres wide, 4.5 metres deep, 3.1 metres high. A low almost-flat solid rustic roof made of irregular round timber rafters and dense bundled reeds, NOT a fabric canopy, supported by heavy wooden posts and diagonal corner braces. Solid full-height rough limestone back wall and left side wall; full-height right back wall with the front right bay open. The left front corner has a small stone wall return extending 0.5 metres left beyond the front post. A modest closed vertical wooden plank door is set into the left interior wall near the back. Inside, low narrow wooden animal feeding troughs filled with dry grass/hay line the back left corner and the right inner wall, leaving a wide empty central floor to fit a seated family and a separate baby manger. Floor bare flat earth, no thick diorama pedestal, no foreground fence, no central counter. Keep front completely open between two corner posts; no middle front post. Do not include any people, baby, cradle, donkey, sheep, lamp, trees, scenery, text or multiple views. All roof, walls and base fully visible with margin. Use the attached image for building materials and architectural style, not its framing or people.