Story LabJesus Film Project
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Timber Gate

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Generated reference art for Timber Gate

Reference prompt

Original image-generation prompt. The 3D model was developed from this reference; this is an artistic adaptation, not a historical reconstruction.

Use case: stylized-concept
Asset ID: timber-gate. Asset type: isolated three-quarter single-object reconstruction reference for one static 3D gate leaf that the game can rotate around a hinge.
Primary request: one rustic timber barred village gate LEAF sized for approximately a 3 m opening, separated from its stationary supports so runtime opening is straightforward.
Selected visual direction: follow-the-light-aa v003 visual rules, applied as an unapproved new-asset sample. Polished semi-realistic AA game art with natural proportions and practical handcrafted construction. The inspected Follow the light village anchor controls modest pastoral village forms; the inspected market-stall reference controls rough warm brown timber, weathering and readable construction. Creative game adaptation, not historical verification.
Subject: a single broad rectangular wooden gate leaf about 3 m wide and 1.9 m high, thickness roughly 0.15 m. Seven sturdy vertical timber bars with clearly open see-through gaps, three horizontal rails and one practical diagonal brace. Worn squared timber, restrained grain, simple pegged joints. A pair of small dark iron strap-hinge fittings on the LEFT edge attached only to the leaf; modest simple latch at right. Sturdy but not fortress-heavy. Complete leaf only: NO fixed posts, doorway, arch, surrounding wall, ground slab, threshold, roof, lamps, rope, chains, loose pieces, background scene or extra panels. No center seam or second leaf. Nothing should connect the leaf to scenery.
Scene/backdrop: plain light gray neutral studio background visible through every gap.
Composition/framing: square canvas, whole isolated upright leaf, mild three-quarter view just enough to reveal thickness while showing all bars and its wide rectangular silhouette, full framing with generous margins. One view only, no exploded parts and no construction diagram.
Lighting/materials: soft even neutral lighting, matte tactile brown wood, subdued iron, gentle contact shadow; no baked nighttime lighting.
Constraints: one gate leaf only, clearly separated open gaps, no solid infill, no text, labels, watermark, dimensions, people, plants, perspective exaggeration or depth-of-field blur.