Vegetable market stall
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Reference prompt
Original image-generation prompt. The 3D model was developed from this reference; this is an artistic adaptation, not a historical reconstruction.
Use case: stylized-concept. Create one isolated vegetable market stall reference for a 3D game model. Follow the Light art direction: polished semi-realistic AA game art, natural proportions, sturdy handcrafted rough timber, oatmeal linen canopy, matte tactile materials with restrained wear. Judean-inspired biblical village prop. A compact open-front timber stall approximately 3.4m wide, 2.3m deep, 2.8m high, four substantial posts and a simple sloping cream linen canopy, waist-high counter with three large baskets holding recognizable cabbages, onions and cucumbers, one low rear shelf. All produce contained within stall footprint. Single complete connected subject, informative front three-quarter view showing front and right side, all extremities fully visible with generous margins, plain light gray background, neutral even studio lighting revealing true base colors. No people, no surrounding scenery or ground platform, no signage, text or watermark, no multiple views, no modern objects, no dramatic shadows. Clear open front beneath canopy; simple readable forms suitable for image-to-3D.